Baldur's Gate 3: Short Rest And Long Rest, Explained (2024)

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  • Rests Restore Points

  • The Importance Of Camp

  • How Short Rests Work

  • How Long Rests Work

Recuperating with your squad is a very important part of Dungeons & Dragons (and other CRPGs, really). You only have so much power, energy, and food to keep you and your party alive. Using your Rests properly in Baldur's Gate 3 is vital to surviving and pushing through difficult areas in the game.

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The campsite is needed to Rest. Your camp will be an important piece of the puzzle for progressing in some quests and secret scenes. Learning how and when to use your Rests will make taking on areas such as The Underdark less taxing.

This game is currently in Early Access. As such, gameplay mechanics and information are subject to change as the game updates.

Rests Restore Points

Baldur's Gate 3: Short Rest And Long Rest, Explained (1)

As you play through the game and get into fights, you will use different point systems. There are around four points you use for combat. The more fights you have, the fewer points you will have available to survive the next.

  • Action
  • Bonus Action
  • Spell Slots
  • Cantrips

Action points, Bonus Actions, and Cantrips replenish each turn within combat. You do not need to rest to gain these points back.

Your hit points are based on your class and abilities in combat. Classes that use magic need Spell Slots, and the amount they have available will increase as they level up. Spell Slots allow them to use their more powerful magic in combat. These get consumed per fight. When you have no more Spell Slots left, you can only use melee attacks or Cantrips.

Class Spesific Abilities

Warlocks specifically use Warlock Spell Slots that can be replenished upon a Short Rest. Clerics and Wizards have regular Spell Slots that can only be replenished by having a Long Rest at camp. Fighters can only restore their use of Action Surge with a short or long rest. There are many class-related abilities that can be performed with an action or bonus action but have their own separate limit. Consult those abilities to find out what it takes for them to replenish.

The Importance Of Camp

Baldur's Gate 3: Short Rest And Long Rest, Explained (2)

Whether you need to use a Rest to restore points or not, you should always return to camp at some point. Some scenes within the game or some quest prompts cannot happen until you have slept.

Travel to Camp by opening up your Map. The very first Fast Travel location will always be your campsite.

For instance, the lover you created during your Character Creation screen time cannot be met unless you have slept at camp after using Ilithid dialogue choices. Even if you use those dialogue options, you will miss that cutscene if you never go to sleep.

All of your companions and found friends will hang around camp. Heading to camp is the perfect time to get one-on-one chats with your companions and spark some romance.

There are over 174 hours of cutscenes in the game. Content is endless and swayed by your choices, so you wouldn't want to miss anything juicy.

You should gather Camp Supplies during your playthrough to prepare you to take a Long Rest when needed. Camp Supplies are any food item you find on your travels.

You can consume an apple on its own to receive small HP benefits, but combining a bunch of apples to use as Camp Supplies will better help your party.

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How Short Rests Work

Baldur's Gate 3: Short Rest And Long Rest, Explained (3)

You need Camp Supplies to perform a Long Rest, but not a Short Rest. If you are low on resources, a Short Rest is all you can do. This will replenish only a small amount of points to you and your party. Under normal circumstances, you can only perform two short rests between a long rest. Bards can extend this, however.

To see how many Short Rests you have available, select the fire icon beside the button you use to manually enable Turn-Based Mode.

Two smaller icons will appear above the initial one. A closed eye with two blue dots will indicate you have two Short Rests available.

If you only need a slight boost to make it through the next few in-game days, there is no need to waste Camp Supplies on a Long Rest. You can Rest anywhere, so you should use a Short Rest whenever you can.

How Long Rests Work

Baldur's Gate 3: Short Rest And Long Rest, Explained (4)

You need 40 Camp Supplies to take a Long Rest. Any less, and you will only be able to perform a Short Rest at no cost. A Long Rest will fully replenish all of your health and ability points. Regular Spell Slots need a Long Rest to replenish instead of a Short Rest.

To enable a Long Rest, select the fire icon beside the manual Turn-Based Mode button at the bottom of your screen.

The smaller icon that appears with a crescent moon will be your Long Rest. You can select this to initiate. Hover over it to view how many Camp Supplies you have on you.

You can also press TAB and look at the top right of your screen to view your overall Camp Supplies.

At Camp, you can initiate a Long Rest by interacting with the campfire or one of the bed rolls. It will then turn to nighttime, where you can interact with your companions.

Baldur's Gate 3: Short Rest And Long Rest, Explained (5)

Companions that have an exclamation point above their head during this time have progress to be made in their personal relationship with you. Though, even if there is no mark, you can still progress with them a little bit by speaking with them regularly.

You must interact with the bedrolls a second time to truly initiate Long Rest. You will then be prompted to select enough Camp Supplies for the night.

Be sure to select carefully, as it will allow you to use more than needed and waste supplies.

You will instantly return to your previous adventure location when you wake up.

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Baldur's Gate 3: Short Rest And Long Rest, Explained (2024)

FAQs

Baldur's Gate 3: Short Rest And Long Rest, Explained? ›

It is helpful to take short rests in between combat or when many of your party members are low on hit points. You are able to take a short rest twice per day. Taking a Long Rest will reset your available Short Rests back to the maximum of two.

Does it matter how much I long rest in BG3? ›

You can long rest as often as you'd like, provided you have the resources. However, long rests move "time" forward and may affect the outcomes of quests, the availability of NPCs, etc.

How do short and long rests work in BG3? ›

You need Camp Supplies to perform a Long Rest, but not a Short Rest. If you are low on resources, a Short Rest is all you can do. This will replenish only a small amount of points to you and your party. Under normal circumstances, you can only perform two short rests between a long rest.

Do you get spell slots back on a short rest in BG3? ›

Short rests restore full spell slots only for Warlocks. For all other spellcaster classes, you need a Full Rest.

Can you camp too much in BG3? ›

Don't worry too much. With a few exceptions, you can long rest as much as you want. Something I found out about long rests as well. If you have any free 1st level spell spots on casters with the Good Berry spell, make sure you use them up for free and easy Camp Supply food.

What happens if you let Astarion bite you? ›

After letting Astarion take a bite from you, you'll be afflicted with the Bloodless condition. This condition gives you a -1 penalty to Attack Rolls, Saving Throws, and Ability Checks, which is nearly every interaction you'll run into in this game. It's a heavy penalty you take for allowing Astarion some of your blood.

Can you long rest without supplies in BG3? ›

Taking a long rest passes the night, and costs 40 (80 in tactician or honour difficulty) camp supplies. If the party lacks the required supplies, they may instead take a partial rest, which restores the following: Restore hit points up to half of their maximum.

How many short rests per day in BG3? ›

You are able to take a short rest twice per day. Taking a Long Rest will reset your available Short Rests back to the maximum of two.

Do you regain all spell slots after a long rest? ›

Only Warlocks have their spell slots fully replenished after a Short Rest. All other spellcasting classes need a Long Rest to completely recharge their spells.

Is Cleric or Sorcerer better in BG3? ›

Cleric gets divinity charges for other actions, and also has enough weapon/armor proficiencies to wade into battle. Sorcerers (and Wizards), are on the frail side of things, so most reliant on their spells. But remember, cantrips can be used as much as you want, and they deal (or can deal) as much as a weapon does.

What is the best wizard subclass in BG3? ›

The best Wizard subclass is the Evocation School, which enhances your cantrips and most of your damage-based spells as you level up. Most of Baldur's Gate 3's heaviest-hitting spells are of the Evocation variety, so it's worth focusing on this school to maximise your Wizard's damage potential.

Can you be evil in BG3? ›

1: Yes, going evil will have some companions leave you (specifically Karlach, Wyll, and Gale... though I think you can persuade Gale into staying.). In return you do get a couple evil companions. 2: While it is entirely possible to do an evil playthrough, doing so cuts out a massive portion of the game's content.

What is the easiest class in BG3? ›

The best classes for beginners are Fighter, Wizard, Rogue, Ranger, Druid, Barbarian, Cleric, and Bard.

Does Long Rest progress story BG3? ›

Larian has confirmed with IGN that the time in which you decide to take Long Rests can have an impact on the story and events in the game.

How many long rests until Karlach dies? ›

If you rest more than three times at the camp: Karlach mission is failed and the grove gets sealed.

How many long rests before the Grove closes in BG3? ›

The story isn't timed but some side quests are, they'll only trigger the countdown when you get near them so like with that burning building you have to go up towards the Gnoll area to trigger it's countdown, the Druid Grove does have a timer but it's like somewhere around 15 long rests before it closes off.

How many long rests before Orin kills? ›

Although Rescue Orin's Victim appears to be time-sensitive - it is not. The party can take an unlimited number of Long Rests without Orin killing her kidnapping victim. The companion's life is only at risk once Orin is spoken to in the Temple of Bhaal.

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